XR Developer News - November 2024

XR Developer News - November 2024
Snap Spectacles

Although we're approaching the end of the year, the world of XR is still pushing out developer news at full speed. While Meta was pretty quiet, others like Snap and Pico filled the void. Read on for a complete overview!

I'll be at Immersive Tech Week in Rotterdam, NL on December 4th-6th and always happy to hear from readers. If you're there as well, reach out to me on LinkedIn and let's meet up!


Snap

Let's for a change focus on someone else than Meta first. Snap has been quite busy with all sorts of interesting news, as it rides the wave of attention the announcement of Snap Spectacles 5 generated. They've definitely not been sitting still.

  • Spectacles received its first OS update (summary, details) including a few new demo lenses and a bunch of platform capabilities for developers. Nice to see the pace of improvement so high!
Introducing New Lenses, Platform Features, and Capabilities for Spectacles
Today, we’re launching Snap OS v5.58, which includes new Lenses that showcase the power of the Spectacles camera and SnapML, as well as platform features and capabilities to help you better build and experiment with Spectacles Lenses.
  • They're also going to be sold (actually, rented out is more accurate) in several European countries now.
Snap’s New Spectacles Launching in First European Countries
Today we’re announcing the expansion of our new Spectacles to Austria, France, Germany, Italy, Netherlands, and Spain -- the first six markets where they’ll become available outside of the US. Spectacles will begin shipping to developers in select countries in the coming weeks, and we’ll launch in additional markets in 2025.
  • Lens Studio was updated to v5.3 (release notes), which contains the new Spectacles capabilities mentioned earlier, but also a number of general improvements around gaussian splatting, animations and 3d asset generation.
  • Snap Camera Kit, which enables the usage of Lenses outside of the Snap app, in mobile apps and on the web, has been around for a while as beta, but is now generally available.
  • Lenslist is running a Lensathon with Snap with a $15K prize pool (biggest single prize is $2K) and a December 10 submission deadline.

Pico

Another (somewhat unexpectedly) busy platform this month has been Pico, which earlier this year strongly scaled back its consumer efforts, but is clearly still continuing to build out its platform for other use cases.

  • Pico OS 5.12 was released (press, more press), which clearly leans into improving Apple's visionOS type of spatial computing functionalities. This was accompanied by upgrades to various related SDKs, such as the Integration SDK (3.0.5), Avatar SDK (2.1.0), their Emulator (v0.8.0 beta) and OpenXR 1.1 support.
    • In contrast to Meta (and many of its Meta-platform-specific SDKs), Pico seems a bit more focused on leveraging general purpose solutions as primary approach, such as the standard Unity XR tooling and OpenXR. I suppose that makes sense when you're in a bit of an underdog position and have to do everything you can to make life as simple for developers as possible.
    • To be fully fair, Meta has recently also started to move more towards a cross-hardware-platform approach in its software tooling recently, making some of its SDKs less reliant on Meta-specific stacks, which I think is a beneficial development.
  • Like Meta, Pico has now also opened its platform store to 'early access' apps.
  • If you're looking to learn a bit more and get an overview of the latest at Pico, there's a useful talk from AWE, a solid mixed reality capability overview blog post, and two long YouTube tutorials.

Meta

Then finally onwards to Meta. While the pace of news was a bit lower than most of the year, there was still plenty going on.

Meta Quest v71 Update: A New Look for Horizon OS, Train Travel, A Calendar App, and More | Meta Quest Blog
The enormous v71 update includes a redesign of Meta Horizon OS, train support for Travel Mode, expanded capabilities for the Link app on PC, a new Calendar app for keeping track of your to-do list, and more.
  • A few introductory video tutorials were published about the new Android-based Spatial SDK here, here and here (which luckily can be played at double speed, because they've gone for a sloooooow speaking style in these).
  • Outside of the Quest development part of Meta, if you happen to be active building for social platform Horizon Worlds, check out the Meta Horizon Creator Competition for Short Loop Mobile Worlds (quite the mouthful). The deadline is already on December 7th, but the total prize pool is significant at $500K, with a top prize of $50K. Definitely a different ballpark than the Lensathon mentioned earlier.
Meta Horizon Creator Competition: Short Loop Mobile Worlds
Compete for up to 20 prizes, with a top prize of $50,000 and a total prize pool of $500,000.
  • If you're more on the computer vision research or AI research side of things, Meta recently opened up its Project Aria sensor glasses and tooling, so any researcher can now request access. While these don't have a display, so are outside of the area of XR as I tend to see it, and are just about the sensors, much of the tech in these will undoubtedly find its way into future Meta XR products.
Project Aria Research Kit: Case Studies + a Call for Applications | Meta Quest Blog
Today, we’re sharing some case studies of exciting work undertaken with Project Aria and inviting members of the research community to apply for the Aria Research Kit (ARK).
  • The latest episode of Meta CTO Andrew Bosworth's podcast Boz to the Future was an interesting one if you're curious about Meta's Orion glasses prototype, although it doesn't contain any significant new information. Oh, and you can skip the bit at the end about sandwiches, so at 30 minutes or so, it's a short listen.
Boz to the Future Episode 22: The Future of Orion and Wearables With Guest Alex Himel | Meta Quest Blog
Welcome back for another episode of Boz To The Future, a podcast from Reality Labs. In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by Meta’s VP of Wearables Alex Himel.

Other XR hardware and software

  • Qualcomm's Snapdragon Spaces SDK reached a milestone with v1.0 (Unity, Unreal), although the list of supported devices is still quite limited. That is also the main thing I keep wondering about with Snapdragon Spaces: when is it actually going to be significantly relevant for developers? So far there hasn't really been a good reason to pick it up.
Snapdragon Spaces SDK 1.0 Announcement
Snapdragon Spaces 1.0 is available on the Developer Portal now! Download the packages at: VR/MR SDK - Snapdragon Spaces AR SDK - Snapdragon Spaces Unity Unity minimum version update to 2022.3.16 and ARFoundation 5 Compatibility with XR Simulation Added the Older Runtime Compatibility library Added Snapdragon Spaces Configuration Tool Added several Camera Frame Access improvements Added several Dual Render Fusion improvements Removed experimental tag on QR Code Tracking Spatial Meshing Camera Frame Access Dual Render Fusion Image Tracking: Support for Mutable Runtime Reference Image Libraries Camera Frame Access: Accelerated RGB Camera Frame Access via GPU for OpenGL Check out the full Unity Changelogs from 0.23.2 to 1.0 at Changelog | Snapdragon Spaces™ Unity SDKs Unreal Added the Older Runtime Compatibility library Removed experimental tag on QR Code Tracking Spatial Meshing Camera Frame Access Check out the full Unreal Changelogs from 0.23.0 to 1.0 at Changelog | Snapdragon Spaces™ Unreal SDKs NTT QONOQ Devices MiRZA Applications built with the 1.0.0 SDK Plugin are currently not compatible with the NTT QONOQ Devices MiRZA. We are working on a fix in the 1.0.1 Snapdragon Spaces SDK Plugin.
Mastering Real-World Scanning in Niantic Scaniverse
Unlock the Power of Niantic VPS with Precision Scanning Techniques in Scaniverse
    • Niantic also seems to have been on a bit of a marketing offensive, repackaging its current tech in a new positioning as Niantic Spatial Platform, although it seems to have been primarily a branding exercise including a healthy dose of large AI model talk.
  • Unreal Engine v5.5 was released. While there isn't a lot of focus on XR in the announcement, it's good to keep aware of what's going on in that part of the world of real-time game engines and there do seem to have been some improvements to visionOS support.
Unreal Engine 5.5 VisionOS Build on Apple Vision Pro
* Unreal Engine 5 has official Apple Vision Pro support in Unreal 5.5!
  • An interesting session from GodotCon 2024 in October was published with a good overview of the history of XR support in Godot and what's going on at the moment.
  • Open source XR browser Wolvic (previously known as Firefox Reality) has added AR support.
  • TikTok released v4.8 of Effect House with a bunch of small changes, including being able to track hands in 3D space instead of 2D space.
  • Magic Leap released a very polished 8 minute commercial touting its chops as an augmented reality optical hardware stack company. It's a nice watch, but it does support the rumours that that is the direction the company is going, instead of its own full headsets like a Magic Leap 3.
  • On the extreme lower end of the price spectrum, Dilmer Valecillos made a nice video about Zapbox.
  • Open standards body Khronos Group shared a status overview of the glTF 3D file format.
  • LIV released its Creator Kit for recording in standalone Quest apps.

Other XR tidbits

  • If you're into XR design, check out the XR Design Challenge which runs December 2nd to January 13 and has a $10K prize pool.
XR Design Challenge
  • Gabriele Romagnoli published interesting interviews with PlayCanvas (3d on the web) and Sloyd (3d asset generating), both worth watching.
  • Gracia updated its Quest 3 app so it now also offers a few gaussian splat-based volumetric videos instead of just still scenes. Really worth a look, although this is still early stage technology with many caveats around required processing power and storage size. Still, the result is pretty neat and the fact that they got them running on standalone VR is thoroughly impressive.
Gracia op Meta Quest
Gracia is pioneering spatial computing with the first-ever Gaussian Splatting-based volumetric videos in VR

Upcoming XR events

A bit about this newsletter

Each month I try to round up all the interesting developments in the XR developer landscape. New hardware and software releases, events, interesting tooling, etc. Feel free to reach out to me on LinkedIn, for instance if I missed anything which definitely should be in this monthly round up next time.