XR Developer News - December 2025

XR Developer News - December 2025
Android XR for glasses

As we're at the end of another year, news in XR development was a bit slower than most months, but still surprisingly vibrant. Both Meta and Google opened up SDKs for glasses, and both also released new versions of their headset development tooling. Combined with plenty of smaller news, there's more than enough to read up on!

This edition marks two years of writing XR Developer News and I really enjoyed closing the second year with a panel I hosted at UnitedXR Europe with a few people I cover regularly in this newsletter. Check out the recording at the end of this month's edition.

Onwards to a fascinating 2026!

Meta

Meta closed off the year by releasing v83 (UploadVR) of Horizon OS on Quest and the related SDKs, with notable SDK updates in hand tracking.

Give Your App the Upper Hand: What’s New with Hand Tracking in v83
Learn how hand tracking in v83 delivers smoother performance, faster movement, and more natural interactions so you can design richer VR experiences with Meta Horizon OS.

If you want to read up on all that happened in Q4 in Horizon OS, check out Meta's quarterly recap blog post and the overview of what it shared at Unity's Unite Barcelona (video).

Quarterly Developer Recap: What’s New Across Meta Horizon OS
Explore the latest updates and launches now available to developers building for Meta Horizon OS.

The Wearables Device Access Toolkit, which allows access to camera, microphone and speakers of Meta's smart glasses (which received a software update) from mobile apps is now open for testing, although not ready for production yet. While not really XR, it's still interesting to check out.

Meta’s Smart Glasses SDK Is Now Available To Build With, But Not Yet To Ship
Meta’s Wearables Device Access Toolkit, which lets smartphone apps access the camera of its smart glasses, is now available as a public preview.

And if you've got some spare time during the holidays, check out XR Bootcamp's recently published list of workshops or Dilmer's recent video on hand tracking in Unity.

Google Android XR

Early in the month, Google held a big developer event, presenting the latest iteration of its Android XR SDK, a bit more on XREAL Project Aura and its first SDK for building for smart glasses with a display.

The Android Show: New features for Galaxy XR and a look at future devices
We’re releasing new updates for the Galaxy XR headset starting today, and announcing updates for Android XR.
Build for AI Glasses with the Android XR SDK Developer Preview 3 and unlock new features for immersive experiences
News and insights on the Android platform, developer tools, and events.

All the sessions from the event have been published since and they contain quite a few interesting ones:

  • While we're on the topic of design, there was a session on designing for see-through headsets like XREAL Project Aura as well.
  • If you're in the native Android space to build for Android XR, they had that covered and the Unity side also got some love of course.
  • The most surprising bit was a presentation about transitioning from Snapdragon Spaces, which at the end unexpectedly contained some big news on MRTK (yes, the one with the Microsoft HoloLens heritage). It's really interesting to see the lengths Google is going through to offer as many developers as possible a low-friction path onto Android XR.

At Unite Barcelona there also was a presentation on the topic of Android XR support in Unity, but that also covered Unity's OpenXR support more in general, so it's worth watching even if you're working on other OpenXR platforms with Unity.

Other XR hardware, software and news

  • Unity released v6.3 with a few Android XR-related improvements and held a livestream about it. While that didn't cover XR, if you're a Unity user, probably good to check out.
Unity 6.3 LTS is Now Available | Unity
Unity 6.3 LTS delivers long-term support and a reliable ecosystem for stable production, and key performance and quality of life improvements.
  • Epic shared a preview of the Unreal Engine 5.7 roadmap at the latest Unreal Fest. Varjo also held an interesting, very in-depth talk there on combining parts of various XR apps into one.
  • At UnitedXR Europe, Snap's Daniel Wagner gave a good overview of what was improved in Snap OS 2.0. Meanwhile Lens Studio v5.17 was released, although it's not a Spectacles release.
  • Niantic Spatial released v3.17 of the Lightship SDK, which introduces Kotlin & Swift versions for integration in native mobile apps, next to its existing Unity SDK.
  • Meanwhile Niantic Spatial is transitioning 8th Wall into a partially open source project as it approaches end of life. It released an export tool, and shared an update on the roadmap for that. With part of the core technology only being released as a closed-source binary, which isn't going to receive any further updates and is missing support for VPS, I would only ever consider this route for keeping alive any existing projects, but not for anything new.
8th Wall Transition Update: Engine Distribution and Open Source Plans
What’s included, what’s not, and how support will work moving forward.

Personal highlights

  • At UnitedXR Europe I had the chance to host a panel with a few people I highly respect and regularly feature on this blog: Gabriele Romagnoli, Antony Vitillo, David Heaney and Casandra Vuong. It was a blast, with these really knowledgeable people sharing their views on 2025 and 2026. Check it out!
Spectacles Community Challenge #7: Winners Announcement
Who are the winners of Spectacles Community Challenge #7? Explore the best Lenses and see how Snap Spectacles transform reality.

Upcoming XR events

  • January 22-26, 2026 - Reality Hack at MIT, Cambridge, Massachusetts.
  • February 2-4, 2026 - AWE Asia in Singapore.
  • April 8-10, 2026 - Laval Virtual in Laval, France.
  • June 15-18, 2026 - AWE USA in Long Beach, California.
  • June 23-25, 2026 - Immersive Tech Week in Rotterdam, The Netherlands.

A bit about this newsletter

Each month I try to round up all the interesting developments in the XR developer landscape. New hardware and software releases, events, tooling, etc. Feel free to reach out to me on LinkedIn, for instance if I missed anything which definitely should be in this monthly round up next time. Want to know more? Check out the about page.